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Why Quantic Dream’s QTEs May Be Perfect for Star Wars Eclipse

Star Wars video games have had quite an interesting journey over the past few years. It recently made a really solid move with Respawn’s Star Wars Jedi: Fallen Order and Star Wars Jedi: Survivorand meanwhile Star Wars Battlefront and Star Wars Outlaws they are twisted. Star Wars Outlaws reception was better than it suggested, but players now have understandably and rightfully high expectations. Star Wars games from the middle pack.

Therefore Star Wars: Knights of the Old Republic‘s remake and Quantic Dream’s Star Wars Eclipse there is so much gravity – if any of them were to be released, they would surely leave a crater in their wake. Star Wars Eclipse is a big question mark especially as to what it will look like, but with Detroit: Become Human since its end cap is omitted, it would make sense for the design structure to be similar. Indeed, since Quantic Dream is known for highly cinematic gameplay with a high stake in players’ diverging decisions, Eclipse should embrace this ethos and create equally high stakes Star Wars adventure.

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Star Wars Eclipse needs QTEs and Dialogue with Conclusion

It is impossible to say how it happened Star Wars Eclipse will be formed when it is finally launched. But, in the meantime, it’s fair to assume that Quantic Dream will rely mostly on bread and butter. Quantic Dream’s gameplay revolves around dialogue choices and QTE prompts especially when such choices and actions are on a timer with dire consequences.

In-game Star Wars Eclipse can be very different and completely deviate from Quantic Dream’s traditional formula, and yet it should allow all developers to play to the strengths of Quantic Dream’s game because they are so niche and refined. said that if Star Wars Eclipse QTE stands for dialogue and light exploration/exploration exclusively, it can’t be afraid to make high-stakes choices and actions a pillar of gameplay and story.

Lightsaber Duels can seem like arresting QTEs

It’s entirely possible if Quantic Dream doesn’t fundamentally change the way they approach gaming in general Star Wars EclipseBilled as an “action-adventure” game, it can still only depict lightsaber duels and blaster weapons in QTEs. A particular combat system may generally be favorable due to established standards and expectations Star Wars games, and yet there’s no denying that a botched QTE that results in a lightsaber shattering would be an exciting way to run this game.

Quantic Dream has shown how fluidly it can craft and separate branching storylines, and it would be fantastic to have any variation on how this battle could result in interesting character development when the lightsabers hit. The characters in it Star Wars universe as Anakin Skywalker and his son Luke adorn themselves with prosthetic hands, and it can be incredible if one player’s character tumbles down oppositely branching paths, making another player’s character look wildly unique.

That way, players will be fully engaged every time they fire up a lightsaber because they’ll know that failure in combat can have huge consequences—if not for their playable characters, then for NPCs. Finally, it would be absurd for Quantic Dream to struggle with a Star Wars it’s expected to completely overhaul the game and the game design it’s stuck in, and if those features and systems can be interesting, there’s no reason to own it anyway. Eclipse.

Star Wars Eclipse Tag Page Cover Art



Publisher(s)

Lucasfilm Games

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