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The Wii U was a proving ground for the successful Switch, showcasing unique ideas and exclusives.
The Wii U seemingly came and went without much attention, but eventually it served as a testing ground for the Switch, which took off like a soaring eagle. The system had its own unique ideas and exclusives that greatly helped its predecessor, the Wii.
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For example, gamers can buy Wii games digitally to emulate Wii U games. Super paper mario, Pandora’s Towerand Muramasa: Demon Blade was introduced in selected regions. Then some RPGs moved away from the Wii Xenoblade Chronicles On 3DS and Switch. So RPGs that never left the Wii library in any form? Let’s celebrate these lost treasures today and rank their quality.
Looking for a place
Post-Apoclytpic Pikmin
Looking for a place was a game released only in Japan for the Wii. Mainly developed by Crafts & Meister, which was created by former Capcom employees. Fans Gundam Breaker series he can know his work from this. Developer history aside, Looking for a place It takes place in a universe where the Earth is destroyed, but humanity collects the best parts of history in spaceships.
During their journey, they crash land on a planet and scatter this Earth’s riches, and now it’s up to explorers to rediscover these remains and rebuild society. Monsters will appear during exploration, and accompanying the hero are a number of Pikmin-sized creatures who will do the heaviest lifting in battle. The world is vast and a little more empty than that Xenoblade Chroniclesas would be great to see it released on the Wii in North America Project Rain It was Wii games. Looking for a place There is an English fan patch for those interested.
Oops
Family business
Oops shares his name with the hero of this little adventure. It’s also about a crash landing on an alien planet, and Opoona has a cool design like the Pikmin. Opoona must find her family by completing a search in the huge city where they crash nearby.
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The more players earn, the more family members they can add to their party in this turn-based adventure. The battles were random, a bit behind it’s time, but generally not too difficult, so there was a good balance. A sequel never and Oops never aired on another system, the character included it Warriors All-Stars, Musou game crossed over several Koei Tecmo properties.
Fragile Dreams: Farewell Ruins of the Moon
An underrated Horror RPG
Fragile Dreams: Farewell Ruins of the Moon
Fragile Dreams: Farewell Ruins of the Moon It has a great pedigree behind its development, having worked on Namco and tri-Crescendo. They have worked on many Namco and later Bandai Namco games, one of their biggest series being card-based RPGs. Baten KaitosReleased for the GameCube. Game progress Fragile Dreams: Farewell Ruins of the Moon is not card-based and instead looks more like something similar Silent Hill but with RPG elements.
Players like the young hero Seto will pass Japanese ruins battling spirits and demons while searching for lost pockets of humanity. It’s not the scariest game on the Wii, but the feel is there, and the character/monster designs help make it memorable, even with some finicky controls. It may have its flaws, but there’s nothing else quite like it on the Wii.
Spectra: Origins
Fantasy Star + Pokemon
Spectra: Origins
Spectra: Origins It is the last game in the series that started on DS. Jupiter handled key parts of the development of two DS games, which many may know from working with Square Enix. The World Ends With You. Genki took over the development of the Wii game that some know as a PlayStation exclusive Jade Cocoon games and had all three titles Collaboration with Disney while they are still trying to produce more games.
The DS games and the Wii game share a lot in common, as players are young space rangers who can pick up the titular Spectrobe monsters to aid them in battle. It’s like a cross between Fantasy Star and Pokemon franchise. It may be aimed more at kids with funny, cheesy dialogue, but the gameplay is fun and responsive for a Wii RPG.
Fire Emblem: Bright Dawn
Challenging but rewarding tactics
The latest Fire Emblem games not related to the others, but many were first series entries. Fire Emblem: Bright Dawn Being a direct sequel to the GameCube entry, it was like an homage to the old days, Fire Emblem: Path of Radiance. Players could jump into the tactical action without knowing the GameCube game, but it certainly helped to play both.
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There was nothing radically new about this game that set it apart from other games in the series, but given that Fire Emblem game, that’s not necessarily a bad thing. Players went through linear battles with death always looming over them. The maps were grid-based, and players could move all kinds of units around the battlefield to engage their enemies. Fire Emblem: Bright Dawn it was a tough game that required patience, but it was also rewarding.
The Last Story
Wii’s fantasy swan song
The Last Story in many ways it was the finale. It was the last console based Project from Mistwalker for a long time and it can be argued The Last Story was the last one Great RPG to be released on Wii. It was also unconventional, as most of the game was played in dungeons with no world map and very little to do in the main hub city. Players belonged to a mercenary group, while Zael was a player-controlled character.
There was never a set party size, as each dungeon brought new allies along for the ride with its tweaking context. Combat was real-time, with the ability to use the environment as a weapon, making everything from exploding barrels to pillars more dynamic. There was even multiplayer in a separate mode, which wasn’t necessary, but still fun to deal with. The Last Story lacked the amount of vivid color, which was the only real downside, but it did a good job of conveying a sense of adventure that RPGs sometimes struggle to achieve.