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It was announced as one of the last few titles left behind as a Wii U exclusivity Xenoblade Chronicles X‘s Switch port was a pleasant surprise for fans. Xenoblade Chronicles X Definitive Edition celebrates its arrival as a whole Xenoblade saga under the Switch umbrella, and this could be the last of many Wii U games to receive a port to Nintendo’s hybrid console. But like other Wii U ports of the Switch, which have had to make some changes to their controls thanks to the Wii U’s GamePad, Xenoblade Chronicles X it will have to overcome some of the common pitfalls of other Wii U ports to win Definitive Edition title.
Some of the more prominent first-party titles to make the switch from Wii U to Switch, e.g Donkey Kong Country: Tropical Ice Cream or Super Mario 3D Worldare titles that have successfully jumped from one console generation to the next, mostly thanks to standard control schemes. But otherwise Wii U titles relied heavily on the Wii U’s GamePad for controls (especially games like Captain Toad: Treasure Tracker or Awesomeness 101) to look and work better on Switch at the cost of losing some of its original functionality. Xenoblade Chronicles X one must tread carefully to avoid similar pitfalls.
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How Xenoblade Chronicles X took advantage of the Wii U’s unique features
Like some of the other best Wii U exclusives, Xenoblade Chronicles X made great use of the Wii U’s GamePad controller as a second screen for various functions in both single and multiplayer. The most important of these is the GamePad’s Mira feature, a continuous, dynamic map of the game world that includes the ability to quickly teleport from one Fast Travel point to another. Players can also use the GamePad to adjust their character’s equipment and read messages, all of which will likely be controlled through in-game menus in future games. Definitive Edition Release it on Switch.
First impressions for Xenoblade Chronicles X Definitive Edition It’s immediately clear how the game’s visuals and performance have been significantly improved in the Switch port, but without getting your hands on a Switch running the game, it’s impossible to gauge what the game is like. Definitive Edition release will handle some GamePad-specific features from the original Wii U release. Xenoblade Chronicles X It’s far from the only Wii U title to use the GamePad as a second screen for menu and UI controls, but it’s still not there. Change the port A Wii U title that has found a way to successfully translate this functionality to Nintendo’s current-gen hardware.
Considerations for the port of Xenoblade Chronicles X Definitive Edition
the arrival of Xenoblade Chronicles X On Switch is a net positive, especially considering Soft monolith founder Tetsuya Takahashi’s interest in bringing the game to consoles. In addition to improved visuals and performance, Xenoblade Chronicles X Definitive Edition promises to include new story content and other quality-of-life additions, but it remains to be seen how the Switch port will handle the game’s Wii U control scheme.
For every Wii U title ported to the Switch, there are better ones than the original release games like Pikmin 3, Captain Toad: Treasure Trackerand Mario Maker players’ preference for the original versions. The most Xenoblade Chronicles XGamePad functionality is reduced to items that can be controlled by menus, but that doesn’t necessarily make playing the original Wii U version a more satisfying experience in terms of pace and efficiency.
One of the main considerations Definitive Edition to do is assign actions previously controlled by the Wii U GamePad’s touchscreen to hotkeys using single or tandem button inputs. Avoiding the common pitfalls of some others Wii U-to-Switch ports could be justified Xenoblade Chronicles X Definitive Edition‘s title and make its much-anticipated release a cause for celebration without warning.